Looking at the key states that lost Clinton the election, we find traditional Democratic strongholds like Michigan, Wisconsin and Pennsylvania – states that no polls expected Trump to win. In one narrative, we find a white voting base that has been made viscerally aware of its decreasing majority due to demographic changes. Here, we are tempted to reach for the racial explanation: that America simply was not as progressive as we had imagined it to be. The danger of this crutch is that it trivializes much deeper problems. Even if racial bigotry were playing a crucial role here, one must then ask what is it that made these sentiments so central to this particular election when a black man won all of those states in both 2008 and 2012? I think a more satisfying explanation is needed.
Wednesday, 9 November 2016
Sunday, 2 October 2016
The moment when you can now take an online class on building self-driving cars from a for-profit education platform is probably the moment where we have officially gone from a world where autonomous vehicles were a trope found in pop cultural futurism to one where they have become an expected soon-to-be feature of our lives. Between Google’s self-driving car project and Tesla’s Autopilot feature, we spend so much time talking about autonomous driving that it can almost seem absurd that we still have to suffer through our morning commutes in our primitive dumb cars. When the first commercial self-driving car is finally in our hands, its release will almost be no more surprising than a new iPhone. It is about time, we will all say. What took you so long?
Monday, 25 July 2016
I watched “The Butterfly Effect” with my housemates yesterday. From a conventional perspective, it was one of the most poorly written movies I’ve ever watched. For a movie that was made in 2004, the cinematography is very dated and falls squarely in the trademark campiness of the mid-90s. However, I enjoyed it much more than I imagined I would, certainly much more than I could possibly have just a few years ago.
Monday, 22 February 2016
It’s been such a long time since high school. At some point in my final year, the idea of getting into Stanford became my singular obsession. Even though I only first learned of the school a year earlier, everything I knew about it told me that it was the place where I needed to be. Having coasted my way semi-consciously through the mundane and uninspiring routines of secondary schooling back in Singapore, the idea of being part of an intellectual community had a magical allure that the romantic part of me could not resist.
Though I had no outstanding academic or athletic achievements, I had always fancied myself a bit of a writer. Thus began a month-long effort to craft the essay that could perfectly encapsulate what it meant to be me, trimmed to neatly fit within two pages. In my zealous search for purity, I sought and desired no feedback during the month I spent working on the essay. Looking back, I remain convinced that this tiny fragment of my insanity was probably what got me into Stanford.
Saturday, 1 August 2015
When it comes to video games, there are good games and there are great games.
The good games provide entertainment. They are challenging but not unfair. They show you a hint of what is possible and then push you on to incrementally discover the joy of the player mechanics and the choreograph of simple components that give rise to complex interactions.
The great games, on the other hand, tell a story. They are the true masters of the medium. For them, gameplay is not just a fun diversion but the essence of reality presented in radically new forms. What we receive from them is not a primeval sense of achievement at having accomplished a task whose primary meaning is a function of the time we spend on it, but a different, artistic and insightful take on the deeper questions of our past, present and future.
In that, it can be said that a great game is merely literature, but literature in its broadest sense because written words alone are not how games convey their meanings. A great game, like any other work of literature, has the capacity to inspire the mind and touch the soul, but it does so in its own wondrous ways.
Without a doubt, Bioshock Infinite is widely acknowledged to be a great game. I personally would take a step further and say that it is a great work of literature–perhaps one of the greatest.
Monday, 22 September 2014
First published in The Stanford Daily.
Microsoft is buying a small game studio called Mojang for 2.5 billion dollars. Mojang is a small company with fewer than 50 employees, but they are the people behind the popular exploration and building game “Minecraft.” This is a good chunk of money — more than what Google paid for YouTube back in 2006, even adjusted for inflation. It is also more than a third of the price that Microsoft itself paid for Nokia’s devices business. “Minecraft” is an extremely popular and successful game, but is it worth that much?
As investors try to come to terms with the announcement, analysts are quick to point out that the game’s popularity on consoles and mobile devices will give Microsoft a useful asset for its faltering mobile strategy and its Xbox division, which began the new console generation behind its Sony rival.
Here is a subtler explanation.
Sunday, 31 August 2014
First published in The Stanford Daily.
Just over a week ago, history was made when a team of five young Chinese men left Seattle with $5 million in winnings. The game they were playing was not poker but “Dota 2,” a multiplayer online game made by the Bellevue-based gaming company Valve. This year’s annual “Dota 2” Internationals tournament, the fourth one since its creation, presented the largest prize pool ever seen in professional gaming – a total of $10.9 million. ESPN covered the matches and it seemed like every media outlet was trying to get in on the story, if only as a human interest piece. There is a sense that we are entering new uncharted territories.
Friday, 9 May 2014
First published in The Stanford Daily.
Be it the devout crusaders whose convictions grew from absolute faith, the American G.I. who died on a beach in France for the patriotic ideals of freedom and democracy or a science fiction writer who cynically set out to become rich by manufacturing a cult of fawning worshippers — every actor in history believes in some version of reality in which his actions are justified to the extent that right and wrong exist. It is only right, then, that the unbelievers be put to death for the glory of the rightful God. It is only right for good to triumph over evil. It is only fair for the intelligent to exploit the gullible and weak.
Assuming that the historical past is fixed and not fluid — and moreover, that in the presence of all relevant facts we somehow at long last arrive at a common definition of moral ethics — then somewhere in the complex history of Ukraine and Russia exist a set of facts that can tell us what is “right” and “wrong” in an escalating conflict between two distinct interpretations of the Ukrainian soul. Unfortunately, the past will always remain opaque to us.
Tuesday, 7 January 2014
Saturday, 15 June 2013
A Single Lifetime is a short story I wrote for an English class I took at Stanford. This was my first real attempt at writing fiction. My favorite novels as a teenager were the works of Isaac Asimov, Frank Herbert, and Arthur C. Clarke. It has been my dream to one day write a science fiction novel, but I find myself lacking the focus to gather my thoughts into a coherent piece. This story represents a small step. Perhaps I will make the giant leap one day.
You can also read it as a PDF.